Chapter 15 Alpha&Apos;S Games
- THE REVELATION of the Blood Moon ritual and Selene's terrifying role as a Prime Witch anchor had solidified her understanding of her true predicament. Her imprisonment wasn't just Waldemar's possessive claim; it was a desperate act driven by ancient prophecy. This knowledge, while horrifying, also brought a strange clarity. She was not just a prisoner; she was a vital component, and that gave her a different kind of leverage, however small.
- Nyra's clandestine visit, though brief, had injected a potent dose of defiant hope into Selene's despair. The shimmering vial, the whispers of "forbidden magic," and the tantalizing possibility of a bond that could be broken or made unbreakable—it was a dangerous game, but Selene was ready to play. First, however, she had to endure Waldemar's increasingly relentless 'training.'
- The very next morning, Waldemar began. He no longer left her to her own devices. His presence was constant, suffocating. He’d spend hours in her chambers, not talking, just watching, his golden eyes following her every movement, making her skin prickle with awareness. The bond thrummed between them, an ever-present hum, amplifying her agitation, and his watchful, almost predatory calm.